Green-Winged Bat: They hover for a bit lunge towards you in a given range, even flying above walls. Just keep your distance or wait for them to lock onto you and side step. Buffed: Longer lunge and may release 2 projectiles.
Red-WingedBat: Same as Green-Winged Bats but faster. Buffed: Longer lunge and may release projectiles.
(Rare)Brown Wolf: Charges at you. They tend to stalk you a little first and actually anticipate your pathing. Be careful in terms of where you would go, by coding they only charge at the last direction you input your player to. Switching directions at the last second can actually fool them to charge where you want them to go. Same as the Gray Wolf but slightly more aggressive.
Living Bomb[]
White Living Bomb: They lob a bomb at you. Their range don't reach the whole map but it's quite far. Keep moving or stay as far as you can. Buffed: Teleports randomly around the map.
Blue Living Bomb: Same as White Living Bombs but they lob 3 bombs instead. Buffed: Teleports randomly around the map.
Plants[]
Purple Plant with Blue Vines: Shoots 1 lobbed projectile at you, which is capable of passing over walls. They stay in place and fire off projectiles. Just wait for them to target you and then move out of the way! Buffed: Shoots out more projectiles in a 3-shooter fan shaped formation twice.
Purple Plant with Green Vines: Same as Purple Plant with Blue Vines but shoots out 2 lobbed projectiles instead. Buffed: Shoots out more projectiles in a 3-shooter fan shaped formation twice.
Green Tree Stump: Shoots projectiles in 4 directions after bouncing. Just stay away from it's 4 projectile trajectory which is up, down, left, and right. Buffed: Shoots random projectiles.
Blue Tree Stump: Same as Green Tree Stump but shoots projectiles in 8 directions after bouncing. Just be careful with the extra 4 diagonal directions. Buffed: Shoots random projectiles.
Rock Golems[]
White Rock Golem: Spins and throws 3 rocks in a fan shaped area at you. 1 goes forward and 2 goes diagonally. They're a bit tanky so make sure to keep distance as their projectiles can hurt badly as well. Buffed: Spinning around map.
Blue Rock Golem: Same as the White Rock Golems but spins towards you and throws 5 rocks instead. Just keep your distance as usual. Buffed: Spinning around map faster.
Slimes[]
Green Slime: Randomly dashes everywhere. Stay away as their dashes are unpredictable. The distance they cover isn't that far away. Buffed: Faster movement speed.
Red Slime: Same as Green Slimes only a bit faster. Releases 2 Green Slimes when killed. Keep adequate distance but not too far as your attacks might get dodged a lot. Buffed: Faster movement speed.
Undead[]
Green Skeleton Archer: Shoots an arrow at you. The arrows can be easily avoided by waiting for them to lock on to you and side step at the right time. Buffed: Quickly hops around instead of walking.
Red Skeleton Archer: Same as the Green Skeleton Archers but with Bouncy Wall upgrade. This gives them extended range as their arrows bounce after hitting the walls, which is also signified by the red line of sight. Buffed: Quickly hops around instead of walking.
White Skull: Chases the player constantly. They move slow so just keep kiting and you'll clear them pretty quick. Buffed: Moving faster.
Yellow Skull: Same as White Skulls but releases 2 White Skulls when killed. Keep more distance as the release might touch you. Buffed: Moving faster.