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Random Boss[]
Giant Red Worm[]
- Just the same as before.
Attacks[]
Dig and Release
- It burrows underground and releases an 6-directional projectile around it. Just maintain distance to see which the directions are but usually has 1 direction centered towards you. Then it burrows again releasing 6 more projectiles.
Heavy Shot
- Shoots 1 large projectile towards you. When it hits the ground, it explodes into an 8-directional projectile. Be careful as this attack is hurtful when you get hit.
Giant Tentacle[]
- Just like its tinier version but more brutal. Keep moving as a lot is happening on the screen.
Attacks[]
Burrow
- Burrows underground and rises up for collision damage. It usually rises where you are near so after his attack, make sure to keep moving.
Flail and Release
- Every burrow, uses 4 tentacles to flail at you releasing multiple projectiles before rising up again. A bit hard to dodge as they're a lot, just go to an area of the map where you're far from majority.
Projectile Release
- Every after rising from a burrow, release projectiles all around 2 times. Not hard to dodge, just give adequate space.
Giant Red Bug[]
- Bigger version of the smaller ones. With new attacks. Just make sure to stay away as far as possible. The attacks aren't super fast but really hard to dodge.
Attacks[]
Jump and Release
- Jumps at you and releases 8 projectiles all around. Just avoid the primary and secondary directions.
5-shot Projectile
- Shoots 5 projectiles in a fan shaped area. Easy to dodge.
Screw Fireball
- Lobs a fireball that explodes into multiple tiny fireballs in an outward spiral formation.
Giant Fire Spirit[]
- Same as its tinier counterpart, but with more HP and harder hitting attacks. Keep your distance from it, keep your eyes on the attacks, weave through the dangers, and you'll be fine.
Attacks[]
8-shooter Fireballs
- Shoots fireballs in a fan shaped formation towards you. Keep your distance from this boss, or at least retreat when you see these fireballs conjured in front of it.
Fire Absorption
- Spawns a number of fiery orbs along the sides of the walls, where they will remain for a second before it pulls them towards itself. Since the projectiles always spawn away from the boss, then shoot directly towards it, you will always know their predestined trajectory As soon as they spawn, you will know the safe areas of the map to move to. Make use of this knowledge, so that you can focus your attention on its other attacks.
Fire Grid
- Spawns stationary fireballs around the room. After a moment, every fireball (randomly?) moves up, down, left, or right. Move out of their possible lines of fire before they move, then dodge any that come towards you. You'll have about 1 second to prepare.
Giant Drone Bee[]
- Like the Blue bees only with more attacks.
Attacks[]
Napalm Fireballs
- Lobs 3 fireballs the stays on the floor. Jut stay away and plan your movement.
Summon
- Summons 2 Blue Bees. These are annoying as they keep the damage away from the boss.
Flame Dash
- Dashes while leaving fire from it's trail. Almost instant, be wary of the animation to know if it will dash.
Final Boss[]
This boss is an improved version of chapter 5 end boss
Attacks[]
Same as chapter 5 end boss, but has more special attacks
- Jump: He will jump at you, setting fire to 5x5 surrounding blocks
- Fire projectiles: He will wave his claw 3 times, firing a fan of 5 fire projectiles at you in 3 different direction