"Giant monsters have escaped the dungeon where they were imprisoned. Destroy them!"
Evil Dungeon is an event with 17 stages that consists of 3 different random bosses per stage. Every Stage has a 150 second cooldown, each boss spawning 30 seconds after the previous one. Every boss stage is followed by buff room (excluding the last stage) containing either an angel or evil magician that respectively gives a buff to either the hero or the bosses.
In summary, there are 9 boss stages (a total of 27 bosses) and 8 buff rooms.
Evil Magician[]
The evil magician is an NPC that randomly appears in every buff room. It gives the player an option to choose 1 of 3 boss buffs that grants succeeding bosses a power-up based of the chosen buff. This in turn adds difficulty and additional Bloodthirst Stone Drop multiplier depending on the chosen boss buff.
Buff | Lv | Modify | Result |
---|---|---|---|
Split | Lv.1 | Monster splits on death | +5% Bloodthirst Stone Drop |
Multiple Personality | Lv.1 | Monster attack is increased or reduced at intervals | +6% Bloodthirst Stone Drop |
Spinning Scythe | Lv.1 | Spinning scythe appears around monster at intervals | +6% Bloodthirst Stone Drop |
Waterwalk | Lv.1 | Monsters can walk on water | +7% Bloodthirst Stone Drop |
Invincibility Star | Lv.1 | Monster becomes invincible every few seconds | +8% Bloodthirst Stone Drop |
Fire Assault | Lv.1 | Monster leaves fire when moving | +10% Bloodthirst Stone Drop |
Elite | Lv.1 | Monster has a chance to turn into an Elite Monster | +20% Bloodthirst Stone Drop |
Haste | Lv.1 | Monster movement speed is increased | +5% Bloodthirst Stone Drop |
Lv.2 | +12% Bloodthirst Stone Drop | ||
Agile | Lv.1 | Monster attack speed is increased by 15% | +6% Bloodthirst Stone Drop |
Lv.2 | Monster attack speed is increased by 25% | +12% Bloodthirst Stone Drop | |
Thorn Cover | Lv.1 | Monster's collision damage increased by 15% | +7% Bloodthirst Stone Drop |
Lv.2 | Monster's collision damage increased by 25% | +12% Bloodthirst Stone Drop | |
Bloodthirst | Lv.1 | Monster restores 5% HP when hitting enemies | +8% Bloodthirst Stone Drop |
Lv.2 | Monster restores 10% HP when hitting enemies | +12% Bloodthirst Stone Drop | |
Might | Lv.1 | Monster Attack increased by 10% | +8% Bloodthirst Stone Drop |
Lv.2 | Monster Attack increased by 20% | +12% Bloodthirst Stone Drop | |
Rage | Lv.1 | Monster Attack is higher with lower HP up to 50% | +8% Bloodthirst Stone Drop |
Lv.2 | Monster Attack is higher with lower HP up to 100% | +12% Bloodthirst Stone Drop | |
Elemental Resist | Lv.1 | Monster's elemental damage taken is reduced by 30% | +6% Bloodthirst Stone Drop |
Lv.2 | Monster's elemental damage taken is reduced by 40% | +12% Bloodthirst Stone Drop | |
Lv.3 | Monster's elemental damage taken is reduced by 50% | +16% Bloodthirst Stone Drop | |
Rearguard | Lv.1 | Monster’s damage taken from the rear is reduced by 20% | +5% Bloodthirst Stone Drop |
Lv.2 | Monster’s damage taken from the rear is reduced by 30% | +12% Bloodthirst Stone Drop | |
Lv.3 | Monster’s damage taken from the rear is reduced by 40% | +16% Bloodthirst Stone Drop | |
Hardshell | Lv.1 | Monster's damage taken from projectiles is reduced by 10% | +8% Bloodthirst Stone Drop |
Lv.2 | Monster's damage taken from projectiles is reduced by 20% | +12% Bloodthirst Stone Drop | |
Lv.3 | Monster's damage taken from projectiles is reduced by 30% | +18% Bloodthirst Stone Drop | |
Frontguard | Lv.1 | Monster’s damage taken from the front is reduced by 15% | +8% Bloodthirst Stone Drop |
Lv.2 | Monster’s damage taken from the front is reduced by 25% | +12% Bloodthirst Stone Drop | |
Lv.3 | Monster’s damage taken from the front is reduced by 35% | +18% Bloodthirst Stone Drop |
Possible Random Bosses[]
Giant Wolfhound[]
Attacks:
- Leaps towards the player 3 times in a row.
- Jumps towards the player.
Giant Green Bat[]
Attacks:
- Leaps towards the player, releasing projectiles in a circle as it travels.
Giant Skeleton[]
Attacks:
- Fires 8 tornadoes in succession in all directions.
Giant Red Slime[]
Attacks:
- Splits into 6 smaller Red Slime monsters when killed, each of which splits into 2 Green Slime monsters. Each monster moves around quickly in random directions.
Giant Zombie[]
- This fight can start off with either 1 or 2 Giant Zombies.
Attacks:
- Repeatedly splits (3 times) into 2 smaller Zombie monsters when killed. Each monster moves diagonally in a straight line.
Arch Leader[]
Attacks:
- Fires 3 wall-bouncing arrows diagonally.
- Fires 1 wall-bouncing arrow.
- Fires 3 wall-bouncing arrows in succession in the same direction.
Little Dragon[]
There may be multiple variants of this boss that use different subsets of attacks in this event.
Possible attacks:
- Fires 5 wall-bouncing projectiles diagonally.
- Fires 5 wall-bouncing projectiles in succession a straight line.
- Fires 3 wall-bouncing projectiles diagonally.
- Fires 2 waves of 3 wall-bouncing projectiles diagonally.
- Charges towards the player. Bounces off walls and continues charging.
Giant Spider[]
Attacks:
- Repeatedly splits (3 times) into 2 smaller spider monsters when killed.
- Each monster shoots 8 projectiles in all directions.
Giant Piranha[]
Attacks:
- Fires 3-5 waves of 6 projectiles diagonally.
- Fires a barrage of projectiles.
Giant Tree[]
Attacks:
- Fires 3 small barrages of projectiles.
- Fires 3 large wall-bouncing projectiles.
- Jumps to where the player is and releases 8 projectiles in all directions when landing.
Green/Blue Golem/Puppet[]
Attacks:
- Fires 3 projectiles diagonally that split into 4 smaller projectiles.
- Fires 2 projectiles that split into 4 smaller projectiles.
- Spin towards player, releasing projectiles in random directions as it travels.
Rage Golem[]
Attacks:
- Fires 7 projectiles diagonally.
- Spin towards the player.
- Summons a Rock Puppet that fires 3 projectiles.
Giant Red Ghost[]
Attacks:
- Fires projectiles diagonally with a small delay.
- Spawn projectiles on the edge of the screen, which moves towards the boss after a small delay.
- Spawn projectiles randomly around the map, which randomly moves up, down, left or right after a small delay.
Giant Flame Mage[]
Attacks:
- Fires 6 projectiles diagonally.
- Spawn 8? projectiles in a circle, which start homing towards the player after a small delay.
- Spawn 5 fire meteors in a cross-shape at the player's location.
Giant Brown Worm[]
Attacks:
- Fires a barrage of projectiles.
- Launches 2 fireballs in succession towards the player (leaving a temporary patch of fire where they land).
- Fires 2 sets of 3-4 projectiles diagonally.
- Disappears into the ground and reappears at a random location.
Giant Cactus[]
Attacks:
- Fires 3 projectiles diagonally after a small delay
- Fires 5-8 projectiles in succession in random directions towards the player
- Leaps towards the player and releases 4 projectiles diagonally when landing.
Final Boss[]
Crimson Witch[]
- Not necessarily the final boss, but only spawns as 1 of the 3 bosses on the final stage.
Attacks:
- Fires projectiles diagonally/randomly that curve left and right while moving in some direction