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Eggs are items obtained at random from killed monsters. These eggs can then be entered into the Hatchery where they will gradually get ready to hatch. The amount of time it takes varies for each monster. The player can also kill monsters of the same species to speed up the hatching process. E.g. A slime egg requires 80 slimes to be killed for it to hatch.

Once an egg has hatched, the player can equip 2-4 hatched monsters to give them boosted stats in battle. As each player can only have one of each monster, each identical egg will give the player access to level the monster up, further increasing the boosted stats, and sometimes giving more abilities.

Hatched monsters also come with two quests, which, once completed, will decrease the amount of damage taken from this specific monster in battle, or increase the damage dealt to that monster. For each time the player hatches a new monster, they will receive a new avatar.

This page is primarily for information on the eggs themselves, and what each monster can give. See Hatchery for more information about the monsters.

Regular monsters[]

Monster Kills to hatch Time for Auto +1 Found in

(R for recommended, H for hero-only, N for normal-only)

Found in Extra
Bomb Ghost 300 15 min Chapter 1, 3 (R), 7, 8, 11, 12, 23 Flying Bullets
Cactus 900 10 min Chapter 2 (R), 3, 7, 16, 18, 22, 27, 33, 35 Flying Bullets, Ancient Maze
Crazy Spider 1800 10 min Chapter 2 (RH), 3, 7, 16, 22, 30, 33 Up-close Dangers, Ancient Maze
Elite Archer 1600 15 min Chapter 1, 3, 7, 8, 11 (R), 15, 16, 18, 19, 22, 24 (R), 26, 29, 31 (R)
Fallen Bat 1000 05 min Chapter 3, 6, 7, 8, 16 (R), 18, 22, 23, 25, 28, 33, 35
Fire Element 2800 05 min Chapter 13 (R), 17, 19, 24, 25, 30, 34
Fire Lizard 1000 10 min Chapter 2 (R), 3 (R), 7, 13, 15, 16, 17, 21, 28, 33, 34, 35
Fire Mage 1000 10 min Chapter 4 (R), 6, 13, 15, 16 (R), 17, 18, 19, 21, 26, 27, 29, 33, 35 Flying Bullets, Ancient Maze (R)
Flame Ghost 2200 05 min Chapter 4 (R), 6, 7, 13, 14, 16, 17, 18, 21 Ancient Maze
Flaming Bug 1600 20 min Chapter 13 (R), 16, 17, 22, 30, 33
Green Bat 250 10 min Chapter 1, 3, 7, 12 (R), 16, 23 Up-close Dangers, Ancient Maze
Ice Golem 1200 10 min Chapter 9 (R), 14, 20, 21, 23, 31 Flying Bullets
Ice Mage 950 10 min Chapter 9 (R), 10 (R), 14, 21, 30, 31, 33 Flying Bullets
Icefire Phantom 1800 15 min Chapter 9 (R), 10, 14, 21, 31
Lava Golem 800 05 min Chapter 5, 6, 10, 11, 13, 16, 17, 18, 20 (R), 21, 30, 33, 35 Up-close Dangers, Ancient Maze
Long Dragon 1600 10 min Chapter 2 (R), 3, 4, 6, 7, 13, 18, 21, 24, 28, 30, 33, 34 Ancient Maze
Medusa 1200 10 min Chapter 11 (R), 19, 29, 30, 33 Flying Bullets
Nether Puppet 1200 10 min Chapter 1, 7, 8, 15, 16, 20 (R), 22, 24, 27, 33, 34
One-eyed Bat 1600 15 min Chapter 5, 6 (R), 7, 10 (R), 11, 15, 16, 18, 19, 22, 23, 24 (R), 25 (R), 27, 30, 31 (R), 33, 34 (R), 35
Party Tree 550 10 min Chapter 1, 3, 4 (R), 7, 22, 30, 33 Ancient Maze
Pea Shooter 1350 10 min Chapter 4, 8, 10, 15, 16 (R), 22, 23, 27, 29 (R), 33, 34 (R)
Piranha 400 20 min Chapter 1, 3, 7, 8, 12 (R), 14, 15, 17, 27, 28, 29, 33, 34 Flying Bullets (R), Ancient Maze
Psionic Scarecrow 1250 10 min Chapter 8 (R), 14, 16, 18 (R), 19, 24 (R), 33, 35
Purple Phantom 1600 10 min Chapter 5 (R), 6, 7, 10, 11, 12, 16, 17, 18, 19, 24, 25, 26, 29, 30, 33
Rock Puppet 250 05 min Chapter 1, 3, 5 (H, RH), 6 (H), 7, 8, 10 (H), 11, 13 (H), 15, 16, 17 (RH), 18 (H), 20 Ancient Maze, Flying Bullets, Evil Dungeon
Savage Spider 1500 10 min Chapter 6 (R), 7, 13, 15, 16, 17, 18, 20, 22, 25, 27, 28, 29, 30, 33, 34, 35
Scarecrow 700 15 min Chapter 6 (R), 7, 8, 14, 18, 21, 27, 28, 29, 33, 35 Flying Bullets
Scarlet Mage 1600 15 min Chapter 11 (R), 14, 16 (R), 17, 18, 19, 23, 24 (R), 25 (R), 28, 29, 33, 34
Scythe/Sickle Mage 1400 05 min Chapter 5 (R), 6, 10, 14, 16, 19
Shadow Assassin 950 07 min Chapter 11 (R), 16, 19
Skeleton Archer 450 15 min Chapter 1, 3 (R), 7, 8, 14, 15, 18, 19, 22, 23, 26, 28, 29, 33 Flying Bullets, Halloween event
Skeleton Soldier 1800 10 min Chapter 5, 6, 7, 10 (R), 11, 14, 15, 16 (R), 18, 19, 23, 26, 27, 29, 30, 33, 35 Up-close Dangers, Ancient Maze
Skeleton Swordsman 1500 05 min Chapter 5 (R), 6, 7, 10, 11, 15, 16, 18, 19, 21, 23, 27
Skull Wizard 850 15 min Chapter 11, 16, 24 (R), 25, 26, 27, 28, 29, 31, 33 Flying Bullets, Ancient Maze
Slime 80 05 min Chapter 1, 3, 7, 8 (R), 11 (H), 14, 16, 18, 22, 23, 32, 33 Ancient Maze
Steel Dryad 1000 10 min Chapter 1 (R), 8 (R), 16, 18, 22 (R), 26, 27, 28, 33
Thorny Snake 1660 05 min Chapter 2 (R), 3, 7, 16, 22, 30, 31, 33 Flying Bullets, Up-close Dangers, Ancient Maze
Tornado Demon 450 Chapter 15 (R), 30, 33, 34
Tornado Mage 700 07 min Chapter 2 (R), 3, 7, 15, 16, 18, 19, 29 (R), 33 (R)
Wasp 550 05 min Chapter 8, 10, 13 (R), 14, 16 (R), 17, 18, 23, 24, 28, 30, 33 Up-close Dangers
Wolfhound 650 10 min Chapter 4 (R), 5, 6, 7, 8, 15, 16, 18, 23, 27, 33 Up-close Dangers (R), Ancient Maze
Zombie 1800 05 min Chapter 1, 2, 3, 6, 7, 8, 15 (R), 16, 18, 23, 26, 29, 30, 33, 35 Ancient Maze (R)

Training Bonus[]

Note: training bonuses that just have a single value and aren't "X to Y" (and also say "(X Stars)") are Stats bonuses (always active), while all other bonuses (including those that say "X (Y Stars) to Z") are Train bonuses (only active when equipped).

The damage reduction from kills gives -5% damage from that monster, while the damage reduction from stars gives -15% damage.

Monster Training bonus +5% damage

to monster

-5/15% damage

from monster

Bomb Ghost Damage to Ground Units +35 to >+185

Attack +20 (10 Stars)

1600 Kills

5 Stars

600 Kills

- Stars

Cactus Max HP +150 to +1500

Attack +100 (5 Stars) to +250

Max HP +120 (7 Stars)

4400 Kills

4 Stars

1800 Kills

10 Stars

Crazy Spider Damage to Ground Units +45 to >+245

Attack +20 (7 Stars)

8400 Kills

4 Stars

3400 Kills

10 Stars

Elite Archer Attack +37 to >+187

Damage to Airborne Units +150 (5 Stars) to +???

Attack +30 (7 Stars)

8400 Kills

4 Stars

3400 Kills

10 Stars

Fallen Bat Max HP +150 to +1500

Crit Damage +15% (5 Stars) to >+30%

Max HP +120 (7 Stars)

8400 Kills

4 Stars

3400 Kills

10 Stars

Fire Element Attack +37 to >+187

Damage to Airborne Units +150 (5 Stars) to +???

Attack +30 (7 Stars)

14000 Kills

4 Stars

5600 Kills

10 Stars

Fire Lizard Max HP +130 to >+780

Max HP +80 (7 Stars)

4800 Kills

4 Stars

2000 Kills

10 Stars

Fire Mage Attack +32 to >+162

Attack +20 (7 Stars)

5000 Kills

4 Stars

2000 Kills

10 Stars

Flame Ghost Attack +37 to >+187

Crit Damage +15% (5 Stars) to >+30%

Attack +30 (7 Stars)

11000 Kills

4 Stars

4200 Kills

10 Stars

Flaming Bug Attack +37 to >+187

Damage to Ground Units +150 (5 Stars) to +???

8400 Kills

4 Stars

3400 Kills

10 Stars

Green Bat Attack +25 to >+125

Attack +20 (10 Stars)

1400 Kills

5 Stars

500 Kills

- Stars

Ice Golem Max HP +150 to +1500

Front Damage Resistance +100 (5 Stars) to +???

Max HP +120 (7 Stars)

5600 Kills

4 Stars

2200 Kills

10 stars

Ice Mage Damage to Ranged Units +52 to >+282

Crit Damage +15% (5 Stars) to >+30%

Attack +30 (7 Stars)

4600 Kills

4 Stars

2000 Kills

10 Stars

Icefire Phantom Attack +37 to >+187

Damage to Melee Units +150 (5 Stars) to ???

Attack +30 (7 Stars)

8400 Kills

4 Stars

3400 Kills

10 Stars

Lava Golem Max HP +150 to +1500

Collision Damage Resistance +100 (5 Stars) to +250

Max HP +120 (7 Stars)

4000 Kills

4 Stars

1600 Kills

10 Stars

Long Dragon Projectile Resistance +32 to >+162

Max HP +80 (7 Stars)

7400 Kills

4 Stars

3000 Kills

10 Stars

Medusa Attack +37 to >+187

Damage to Ground Units +150 (5 Stars) to +???

Healing Effect of Red Heart +70 (7 Stars)

5600 Kills

4 Stars

2200 Kills

10 Stars

Nether Puppet Max HP +150 to +1500

Projectile Resistance +100 (5 Stars) to +???

8400 Kills

4 Stars

3400 Kills

10 Stars

One-eyed Bat Attack +37 to >+187

Damage to Airborne Units +150 (5 Stars) to +???

Attack +30 (7 Stars)

14000 Kills

4 Stars

5600 Kills

10 Stars

Party Tree Collision Damage Resistance +25 to >+125

Max HP +80 (10 Stars)

2800 Kills

5 Stars

1200 Kills

- Stars

Pea Shooter Attack +37 to >+187

Damage to Airborne Units +150 (5 Stars) to +???

Attack +30 (7 Stars)

8400 Kills

4 Stars

3400 Kills

10 Stars

Piranha Attack +25 to >+125

Attack +20 (10 Stars)

2000 Kills

5 Stars

800 Kills

- Stars

Psionic Scarecrow Max HP +150 to +1500

Damage to Ranged Units +150 (5 Stars) to +???

Max HP +120 (7 Stars)

8400 Kills

4 Stars

3400 Kills

10 Stars

Purple Phantom Attack +37 to >+187

Damage to Ranged Units +150 (5 Stars) to +???

8400 Kills

4 Stars

3400 Kill

10 Stars

Rock Puppet Max HP +100 to >+600

Max HP +80 (10 Stars)

1200 Kills

5 Stars

450 Kills

- Stars

Savage Spider Damage to Ground Units +52 to +???

Damage to Melee Units +150 (5 Stars) to +???

Attack +70 (7 Stars)

14000 Kills

4 Stars

5600 Kills

10 Stars

Scarecrow Max HP +130 to >+780

Max HP +80 (7 Stars)

3400 Kills

4 Stars

1400 Kills

10 Stars

Scarlet Mage Crit Damage +7%

Attack +100 (5 Stars) to +250

5600 Kill

4 Stars

2200 Kill

10 Stars

Scythe/Sickle Mage Attack +37 to >+259

Damage to Ranged Units +150 (5 Stars) to +???

Max HP +120 (7 Stars)

8400 Kills

4 Stars

3400 Kills

10 Stars

Shadow Assassin Attack +37 to >+259

Rear Damage Resistance +120 (5 Stars) to +???

Attack +30 (7 Stars)

8400 Kills

4 Stars

3400 Kills

10 Stars

Skeleton Archer Damage to Ranged Units +45 to >+245

Attack +20 (7 Stars)

2200 Kills

4 Stars

850 Kills

10 Stars

Skeleton Soldier Damage to Melee Units +45 to >+353

Attack +20 (7 Stars)

8600 Kills

4 Stars

3400 Kills

10 Stars

Skeleton Swordsman Damage to Melee Units +45 to >+353

Max HP +80 (7 Stars)

8600 Kills

4 Stars

3400 Kills

10 Stars

Skull Wizard Attack +37 to >+259

Crit Damage +15% (5 Stars) to >+30%

Attack +30 (7 Stars)

4400 Kills

4 Stars

1800 Kills

10 Stars

Slime Max HP +100 to >+600

Max HP +80 (10 Stars)

400 Kills

5 Stars

150 Kills

- Stars

Steel Dryad Collision Damage Resistance +37 to >+187

Front Damage Resistance +100 (5 Stars) to +???

8400 Kills

4 Stars

3400 Kills

10 Stars

Thorny Snake Damage to Melee Units +45 to >+245

Healing Effect of Red Heart +40 (7 Stars)

7200 Kills

4 Stars

3000 Kills

10 Stars

Tornado Demon Attack +37 to >+187

Damage to Airborne Units +150 (5 Stars) to +???

Attack +30 (7 Stars)

2200 Kills

4 Stars

900 Kills

10 Stars

Tornado Mage Damage to Ground Units +45 to >+245

Max HP +80 (7 Stars)

8400 Kills

4 Stars

3400 Kills

10 Stars

Wasp Projectile Resistance +32 to >+225

Max HP +80 (7 Stars)

2800 Kills

4 Stars

1200 Kills

10 Stars

Wolfhound Damage to Melee Units +45 to >+245

Healing Effect of Red Heart +40 (7 Stars)

3200 Kills

4 Stars

1400 Kills

10 Stars

Zombie Rear Damage Resistance +30 to >+180

Max HP +80 (10 Stars)

8200 Kills

5 Stars

3400 Kills

- Stars

Bosses[]

Monster Kills to hatch Time for Auto +1 Found in

(R for recommended, H for hero-only, N for normal-only)

Support stats

(L need 5 stars to unlock)

Arch Leader 80 Chapter 5, 11 (R), 22, 29, 31, 32 (R), 33, 34, 35

Evil Dungeon (R), Ancient Maze

  • Damage to Ranged units
  • Rear damage resistance
Crab boss Chapter 16, 17, 22, 34, 35,
  • Rear damage resistance
  • Front damage resistance
Crimson Witch 80 240 min Chapter 4, 18 (R), 21, 27, 28, 32

Evil Dungeon, Ancient Maze

  • Attack
  • Font damage resistance
Fire Demon Chapter 5, 18 (R), 19, 21 (R), 24, 27, 28, 29, 32 (R)
  • Crit. damage
  • Projectile resistance
Ice Demon 80 120 min Chapter 9 (R), 23 (R)
  • Max HP
  • Attack
  • (L) Damage to bosses
Ice Worm 250 090 min Chapter 14 (R), 18, 25, 29, 31, 32, 35
  • Attack
  • Projectile resistance
  • (L) Damage to mobs
Little Dragon 80 120 min Chapter 1, 7, 8 (R), 13, 14, 18 (R), 21, 32

Evil Dungeon (R), Ancient Maze

  • Max HP
  • (L) Damage to airborne units
Medusa 100 150 min Chapter 11, 14 (R), 21, 31 (R), 32 (R)
  • Max HP
  • Attack
Queen Bee 200 090 min Chapter 9, 10, 14, 18 (R), 24
  • Max HP
  • Projectile resistance
Rage Golem 60 180 min Chapter 4, 14 (R), 31

Flying Bullets, Evil Dungeon (R)

  • Max HP
  • (L) Collision damage resistance
Skeleton King 80 240 min Chapter 11, 19 (R), 21, 26, 28, 29, 32, 33 (R)
  • Max HP
  • Collision damage resistance
  • (L) Damage to bosses

Training Bonus[]

Note: training bonuses that just have a single value and aren't "X to Y" (and also say "(X Stars)") are Stats bonuses (always active), while all other bonuses (including those that say "X (Y Stars) to Z") are Train bonuses (only active when equipped).

The damage reduction from kills gives -5% damage from that monster, while the damage reduction from stars gives -15% damage.

Monster Training bonus

Support Stats

Training bonus

Active Stars ([3] = 3 Stars...)

-5/15% damage +5% damage
Arch Leader Damage to Ranged Units +61 to >+321

Rear Damage Resistance +39 to >+229

  • [3] = Attack +20
  • [6] = Healing Effect of Red Heart +100
  • [8] = Damage to Arch Leader +5%
  • [10] = Hero base stats +2%
200 Kills

- Stars

400 Kills

8 Stars

Crab Boss Rear Damage Resistance +52 to ???

Front Damage Resistance +32 to ??

  • [3 ] = Healing Effect of Red Heart +50
  • [6] = Max HP +150
  • [8] = Damage to Crab Boss +5%
  • [10] = Hero base stats +2%
800 Kills
350 Kills
Crimson Witch Attack +43 to >+295

Front Damage Resistance +32 to >+225

  • [3] = Attack +20
  • [6] = Healing Effect of Red Heart +100
  • [8] = Damage to Crimson Witch +5%
  • [10] = Enhance Equipment +1%
200 Kills

- Stars

400 Kills

8 Stars

Fire Demon Crit. Damage +8% to ???

Projectile Resistance +32 to ??

  • [3] = Max HP +80
  • [6] = Attack +80
  • [8] = Damage to Fire Demon +5%
  • [10] = Hero base stats +2%
350 Kills 800 Kills
Ice Demon Max HP +200 to ???

Attack +37 to ???

  • [3] = Attack +30
  • [6] = Hero base stats +2%
  • [8] = Damage to Ice Demon +5%
  • [10] = Hero base stats +3%
350 Kills 800 Kills
Ice Worm Attack +50 to >+250

Projectile Resistance +37 to >+187

(L) Damage to Mobs +120 to >+270

  • [3] = Attack +30
  • [6] = Enhance Equipment +1%
  • [8] = Damage to Ice Worm +5%
  • [10] = Enhance Equipment +2%
500 Kills

- Stars

1400 Kills

8 Stars

Little Dragon Max HP +150 to +1500

(L) Damage to Airborne Units +150 to +???

  • [4] = Damage to Little Dragon +5%
  • [7] = Max HP +120
  • [10] = Damage received from Little Dragon reduced 15%
150 Kills

10 Stars

300 Kills

4 Stars

Medusa Max HP +175 to >+1045

Attack +32 to >+165

  • [3] = Attack +20
  • [6] = Healing Effect of Red Heart +100
  • [8] = Damage to Medusa +5%
  • [10] = Hero base stats increased +2%
350 Kills

- Stars

800 Kills

8 Stars

Queen Bee Max HP +175 to >+1045

Projectile Resistance +32 to >+162

  • [3] = Max HP +80
  • [6] = Healing Effect of Red Heart +100
  • [8] = Damage to Queen Bee +5%
  • [10] = Enhance Equipment +1%
350 Kills

- Stars

800 Kills

8 Stars

Rage Golem Max HP +150 to +1500

(L) Collision Damage Resistance +100

  • [4] = Damage to Rage Golem +5%
  • [7] = Max HP +120
  • [10] = Damage received from Rage Golem reduced 15%
150 Kills

10 Stars

300 Kills

4 Stars

Skeleton King Max HP +200 to >+1500

Collision Damage Resistance +37 to >+187

(L) Damage to Bosses +200 to ???

  • [3] = Max HP +120
  • [6] = Hero base stats increased +2%
  • [8] = Damage to Skeleton King +5%
  • [10] = Hero base stats increased +3%
200 Kills

- Stars

400 Kills

8 Stars

Unknown monsters[]

Stats are missing on this page for the following monsters:

  • Crab Boss
  • Desert Goliath
  • Fire Demon
  • Giant Owl
  • Ice Demon
  • Purple Phantom
  • Rolling Mushroom
  • Sandian
  • Splitting Mushroom
  • Tundra Dragon

Training stat tiers[]

The primary training stats give bigger bonuses as the monster is leveled up. Each stat scales according to one row in the below table as the monster levels up from 0 to 10 stars. Check the range of values above to see which row it corresponds to.

Bonus per monster star count
0 1 2 3 4 5 6 7 8 9 10 Applicable stats
25 35 50 65 80 100 Attack, Collision Damage Resistance
30 45 60 80 100 120 Rear Damage Resistance
32 45 65 84 104 130 156 195 234 Attack, Front Damage/Projectile Resistance
35 50 75 100 125 150 Damage to Ground Units
37 52 75 97 120 150 180 225 270 315 Attack, Collision Damage/Projectile Resistance
39 58 Rear Damage Resistance
43 61 87 Attack
45 65 97 130 162 Damage to Ground/Melee/Ranged Units
50 70 100 130 160 200 240 300 360 420 Attack
52 75 112 Damage to Ranged Units
61 87 Damage to Ranged Units
100 150 200 260 320 400 Max HP
130 195 260 338 416 Max HP
150 225 300 390 480 600 720 900 1080 1260 1500 Max HP
175 262 350 455 560 700 840 Max HP
200 300 Max HP
N/A N/A N/A N/A N/A 100 120 150 180 210 250 Attack, Collision Damage Resistance
N/A N/A N/A N/A N/A 120 150 180 210 250 Damage to Mobs
N/A N/A N/A N/A N/A 150 180 Damage to Airborne/Ground/Ranged Units
N/A N/A N/A N/A N/A 200 Damage to Bosses
N/A N/A N/A N/A N/A 15% 18% Crit Damage

Training cost[]

A monster can be trained to increase the number of stars they have and their training stats. This requires some number of monsters of the same type to be hatched (along with some coins).

Monsters required for training to X stars
Stars 1 2 3 4 5 6 7 8 9 10
Monsters required 1 1 2 2 3 4 5 6 8
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