Archero Monsters
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Incomplete Monsters List[]
The list below is currently incomplete and explains what type of monster they are such as:
- Range
- Melee
- Boss
- Flying
- Ground
Animals[]
- Animals are ground, melee units (bats flying)
- Green-Winged Bat: They hover for a bit lunge towards you in a given range, even flying above walls. Just keep your distance or wait for them to lock onto you and side step. Buffed: Longer lunge and may release projectiles.Appears in Chapters 1, 3,
- Red-Winged Bat: Same as Green-Winged Bats but faster. Buffed: Longer lunge and may release projectiles. Appears in Chapters 1, 3, 4
- Gray Wolf: Charges at you. They tend to stalk you a little first and actually anticipate your pathing. Be careful in terms of where you would go, by coding they only charge at the last direction you input your player to. Switching directions at the last second can actually fool them to charge where you want them to go. Appears in Chapters 4,
- Brown Wolf: Charges at you. They tend to stalk you a little first and actually anticipate your pathing. Be careful in terms of where you would go, by coding they only charge at the last direction you input your player to. Switching directions at the last second can actually fool them to charge where you want them to go. Same as the Gray Wolf but slightly more aggressive. Appears in Chapters 1,
- Purple Crocodile: They breathe fire that reach a specific distance. Once they lock in, just side-step once they start their attack process. Buffed: Longer range. Appears in Chapters 2, 3
- Green Snake: They slither to you, once they lock on, they lunge at you. Just side-step when you see them stop and prepare their lunge. Buffed: Faster movement speed and longer range. Appears in Chapters 2, 3
- Blue Spider: They randomly move around the map quickly. They don't aggressively target you, so just try to stay out of their way. Buffed: Leaves a hazardous trail where they walk. Appears in Chapters 2, 3
- Brown Worm: They burrow under the ground and pop up to shoot 3 lobbed projectiles at you. The projectiles they shoot can pass over walls. The best way to deal with these is to stand still for a slight bit and let them aim at you, once they locked on, you can move. They can be a bit annoying if you are using a slow weapon because you might not get a lot of shots in on them. Buffed: 4-shooter in a fan shaped formation.Appears in Chapters 2, 3
Elementals[]
- Elementals are flying, ranged units
- Fire Spirit: They float around and shoots a small fireball to you.
Living Bomb[]
- Living Bombs are flying, ranged units
- White Living Bomb: They lob a bomb at you. Their range don't reach the whole map but it's quite far. Keep moving or stay as far as you can. Buffed: Teleports randomly around the map. Appears in Chapters 1, 3
- Blue Living Bomb: Same as White Living Bombs but they lob 3 bombs instead. Buffed: Teleports randomly around the map. Appears in Chapters 1, 3
- Red Living Bomb: Same as White Living Bombs but lobs blazed bombs instead. They can be quite dangerous because the bombs leave a small fire hazard where they drop. Buffed: No notable changes. Appears in Chapters 2, 3
Plants[]
- Plants are ground, ranged units
- Purple Plant with Blue Vines: Shoots 1 lobbed projectile at you, which is capable of passing over walls. They stay in place and fire off projectiles. Just wait for them to target you and then move out of the way! Buffed: Shoots out more projectiles in a 3-shooter fan shaped formation twice. Appears in Chapters 1, 3
- Purple Plant with Green Vines: Same as Purple Plant with Blue Vines but shoots out 2 lobbed projectiles instead. Buffed: Shoots out more projectiles in a 3-shooter fan shaped formation twice. Appears in Chapters 1, 3, 4
- Green Tree Stump: Shoots projectiles in 4 directions after bouncing. Just stay away from it's 4 projectile trajectory which is up, down, left, and right. Buffed: Shoots random projectiles. Appears in Chapters 1, 3
- Blue Tree Stump: Same as Green Tree Stump but shoots projectiles in 8 directions after bouncing. Just be careful with the extra 4 diagonal directions. Buffed: Shoots random projectiles. Appears in Chapters 1, 3
- Cactus: They will target you pretty quickly once they see you, and you'll see a red path on where they are going to fire. Their attack speed is quite quick so you'll just want to find a spot on the map that isn't covered in red immediately. Buffed: Jumps forward and punches you. Appears in Chapters 2, 3
Rock Golems[]
- Rock Golems are ground, ranged units
- White Rock Golem: Spins and throws 3 rocks in a fan shaped area at you. 1 goes forward and 2 goes diagonally. They're a bit tanky so make sure to keep distance as their projectiles can hurt badly as well. Buffed: Spinning around map. Appears in Chapters 1, 3
- Blue Rock Golem: Same as the White Rock Golems but spins towards you and throws 5 rocks instead. Just keep your distance as usual. Buffed: Spinning around map faster. Appears in Chapters 1, 3
Slimes[]
- Slimes are ground, melee units
- Green Slime: Randomly dashes everywhere. Stay away as their dashes are unpredictable. The distance they cover isn't that far away. Buffed: Faster movement speed. Appears in Chapters 1, 3
- Red Slime: Same as Green Slimes only a bit faster. Releases 2 Green Slimes when killed. Keep adequate distance but not too far as your attacks might get dodged a lot. Buffed: Faster movement speed. Appears in Chapters 1, 3
Undead[]
- Undead are ground, melee units
- Green Skeleton Archer: Shoots an arrow at you. The arrows can be easily avoided by waiting for them to lock on to you and side step at the right time. Buffed: Quickly hops around instead of walking. Appears in Chapters 1, 3
- Red Skeleton Archer: Same as the Green Skeleton Archers but with Bouncy Wall upgrade. This gives them extended range as their arrows bounce after hitting the walls, which is also signified by the red line of sight. Buffed: Quickly hops around instead of walking. Appears in Chapters 1, 3
- White Skull: Chases the player constantly. They move slow so just keep kiting and you'll clear them pretty quick. Buffed: Moving faster. Appears in Chapters 1, 2, 3
- Yellow Skull: Same as White Skulls but releases 2 White Skulls when killed. Keep more distance as the release might touch you. Buffed: Moving faster. Appears in Chapters 1, 2, 3
- Tornado Mage: They release a tornado that zigzags to you. The walls stop these from hitting you. However, if you don't have a wall to use, try to anticipate the movements and then dodge accordingly. Buffed: Releases 3 tornadoes consecutively. They can also release 4-directional tornadoes around them. Appears in Chapters 2, 3
- Fireball Mage: They channel fireballs and drop them from the air. Deals heavy damage so move away from the target indicator. Appears in Chapters 4
Ground Turret[]
- Ground Turret are ground, ranged units
- Electric Ground Turret: Places little lightning circles all-around the map and eventually drops a bolt of lightning on them. Buffed: Bigger lightning circles. Appears in Chapters 2,
- Purple Orb Ground Turret: Shoots purple orbs in multiple directions. Usually it will always center a projectile towards you so a little side step would suffice to dodge this. Appears in Chapters 4.
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