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Chapter
Monsters
Bosses
FAQ

Since this chapter focuses on all the boss battles you've faced so far, all of the bosses here share the same abilities as the previous chapters. All bosses however have Monsters to fight with them this time.

Random Boss[]

Giant Brown Worm[]

Teammate Variations[]

  • White Living Bomb x2
  • Brown Rock Golem x2
  • Red Slimes x2
  • Green Snake x2
  • Red Archer x2

Attacks[]

3 or 4-Shooter

  • These projectiles are fired in the player's general direction. Just go through the gaps.

Random Projectile Barrage

  • These large number of projectiles are randomly shot around. Just make sure to find those gaps and dodge them.

Fire Bomb

  • 2 shots of fireballs on the player's last location. It also leaves fire on the ground. Just move away from your last location.

Giant Red Skull[]

Teammate Variations[]

  • Yellow Skull x2
  • White Skull x4
  • Green Tree Stump x2
  • Brown Wolf x2

Attacks[]

Collision

  • Bounces around the map's walls. Fairly easy boss fight. You should have no problem. Just keep your distance and anticipate the direction of their bounce.

Giant Red Plant[]

Teammate Variations[]

  • One-Eyed Bat x2
  • Red Living Bomb x2
  • Tornado Mage x2
  • Purple Plant with Blue Vines x2

Attacks[]

5-line Projectile Barrage

  • The Plant shoots multiple projectiles in 5 straight lines.

Random Projectile Barrage

  • The Plant shoots multiple projectiles randomly. Just make sure to find those gaps and dodge them.

Giant Bat[]

Teammate Variations[]

  • Archer x2
  • Red-Winged Bat x4
  • Purple Plant with Green Vines x2
  • Witch x2

Attacks[]

Lunge and Release

  • The Bat will lunge forward to the hero's last location while it releases multiple green projectiles in spiral formation. You'll need to dodge these as well as dodge the boss to avoid damage.

Round Fire Dragon[]

Teammate Variations[]

  • Brown Rock Golem x2
  • Green Snake x2
  • Green Tree Stump x2

Attacks[]

3 or 5-shooter

  • Shoots fireballs in a fan shaped formation with 1 or 2 shots each. Easy to avoid as it moves slow. Fireballs extinguish after hitting 3 walls.

1 Line Barrage

  • Shoots a 5 fireball barrage forward. This can hurt as it is 5 fireballs towards you, find perfect angle to dodge so you won't have to deal with the wall bounce. Fireballs extinguish after hitting 3 walls.

Giant Red Spider[]

Teammate Variations[]

  • None
  • Green-Winged Bat x3
  • Red Living Bomb x2
  • Blue Spider x4

Attacks[]

Collision

  • It moves around the whole map, during this time, it may bump into you and hurt you. Keep your distance as it moves quite fast and unpredictable.

8-shooter

  • Shoots an 8 directional projectiles whenever it stops moving. Easy to dodge.

Giant Blue Tree Stump[]

Teammate Variations[]

  • White Living Bomb x2
  • Mummies x4
  • Green Tree Stump x2
  • Brown Wolf x2

Attacks[]

Bounce and Release

  • Shoots projectiles in 8 directions after bouncing. Just dodge the initial land after bouncing and check for the trajectory of the projectiles to dodge.

Random Projectile Barrage

  • Spits out random projectiles. Just find the gaps and dodge.

Summon: Green Tree Stump

  • Summons a Green Tree Stump from it's huge slow projectile. Maximum of 4 at a given time.

Giant Brown Scarecrow[]

Teammate Variations[]

  • Brown Scarecrow x2
  • Spear Skeleton x3
  • Sword Skeleton x3
  • Brown Worm x2

Attacks[]

Summon: Orbs

  • Summons 2 moving or stationary orbs that fire 4 curved projectiles. These projectiles will always go clockwise.

Curved Projectiles

  • Fires 8 curved diagonal projectiles.

Round Electric Dragon[]

Teammate Variations[]

  • Red Living Bomb x2
  • Spear and Sword Skeleton x1
  • Blue Spider x4
  • Electric Spirit x2

Attacks[]

2-shooter

  • Shoots 2 electric balls forward or 2 diagonally. Easy to avoid as it moves slow. Just keep in mind that it breaks off into tinier electric balls in 4 directions (up, down, left, and right) so stay away from that trajectory.

Giant Gray Wolf[]

Teammate Variations[]

  • One-Eyed Bat x3
  • Red-Winged Bat x2
  • Sword Skeleton x2
  • Brown Wolf x2
  • Gray Wolf x2
  • Gray and Brown Wolf x2
  • Brown Worm x4

Attacks[]

Triple Charge

  • This is the same attack the usual wolves use only it has 3 charges this time. Just sidestep whenever he charges and go put in an attack or two before you have to side step again. Really easy to dodge.

Bounce

  • The wold just suddenly jumps in the air and lands on you. It also has a minor AOE damage. Be quick on your judgement if you need to move or if you feel like you're going to get hit with the bounce.

Giant Blue Rock Golem[]

Teammate Variations[]

  • Electric Ground Turret x2
  • Blue Rock Golem Boss x1
  • Brown Rock Golem x2
  • Spear Skeleton x2
  • Red Slime x2

Attacks[]

Spin and Release

  • Throws 5 rocks after each spin. Find the gaps and dodge.

Rock Throw

  • Throws 8 rocks in a fan shaped formation at your general direction. Find the gaps and dodge.

Spin and Chase

  • Spins and chases you around the room.

Summon: White Rock Golem

  • Spawns White Rock Golems in the map for about 2 maximum at a given time. You can actually just avoid them since they're also tanky. But it is good to kill them if they're providing added difficulty for you.

Giant Cactus[]

Teammate Variations[]

  • Cactus x2
  • Purple Dragon x2
  • Mummies x4
  • Fire Spirit x2
  • Brown Worm x2

Attacks[]

Wind Barrage

  • This big guy will fire off some of those quick projectiles at you that you will need to quickly avoid.

Wind Strike

  • Shows three red beams that display where the attack is going. They are like diagonal arrows, so be ready to move in-between them depending on your position!

Bounce and Release

  • You'll also want to keep moving, because he will launch forward at you and try to get in some melee damage. When he lands, he fires out four projectiles diagonally. 

Final Boss[]

Giant Red Worm x2[]

  • This duo is hard. Not only do you have to dodge the usual attacks they make. But you also get collision damage from their random burrow attacks. One of the best ways to deal with both is to stay as far away by staying at the bottom wall while trying to deal with the nearest worm. Make sure to kill one quick to have lesser problems. In terms of the spacing, just make sure you memorize it's attack patterns especially dodging it's heavy shot.
  • Cheese: Stay near the bottom wall with 1 tile spacing, keep moving from left side to right side and vice versa after every heavy shot, the explosion of projectiles won't hit you. *Update: Projectiles no longer explode to 8 directions so just avoid by going left and right.

Attacks[]

Dig and Release

  • It burrows underground and releases an 6-directional projectile around it. Just maintain distance to see which the directions are but usually has 1 direction centered towards you. Then it burrows again releasing 6 more projectiles.

Heavy Shot

  • Shoots 1 large projectile towards you. When it hits the ground, it explodes into an 8-directional projectile. Be careful as this attack is hurtful when you get hit. *Update: Their projectiles no longer split to 8 directions and just disappears on contact.
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