An Ability which drops stars, which splits into 4 when hitting the ground, randomly dealing 200% of equipment damage (increased by attack boosts) if it hits and applying an effect.
Enemy starts burning 0.25s after effect is applied. The effect lasts 2 seconds. Each tick deals 15% of equipment damage and occurs every 0.25 seconds (totaling 7 ticks). The effect is reset every time the enemy is hit.